Arkham Horror: Where Doom Awaits

#ad
#ad
Fantasy Flight Publishing AHC07 #ad - Even as its new scenario carries your investigations rapidly toward their climactic conclusion, it dizzies your investigator with a distorted version of reality. Twenty-eight player cards two copies each of fourteen different cards offer a range of solutions, provided you've earned the experience points to add them to your deck.

The investigators must stop a magical ritual while reality is breaking apart all around them. You'll find clearings strewn with blood and bodies, revealing chasms through the dimensions and other worlds elsewhere in the void Fortunately, rivers frozen solid despite the temperate air, and paths that rip open, you won't find yourself wholly unprepared for the alien challenges these dimensional rifts represent.

Arkham Horror: Where Doom Awaits #ad - Your time is running out. Twenty-eight player cards two copies each of fourteen different cards allow investigators to make good use of the experience they've earned through their campaign. Lovecraft, the whisperer in darkness Who could have ever guessed that your search for two missing professors would lead to this? The wind howls.

The woods outside of Dunwich are changing. And the world is ripping apart. Challenges players to find their way through an ever-changing forest. Your doom is fast approaching! where doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Ritual magic vibrates through the air.

More information about Fantasy Flight Publishing AHC07 #ad

Arkham Horror: Lost in Time and Space

#ad
#ad
Fantasy Flight Publishing AHC08 #ad - As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. A mythos pack expansion for the hot cooperative LCG, Arkham horror: the card game. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape.

Twenty-four new player cards two copies each of twelve different cards are powerful enough that investigators just might survive their journey. At the end of the dunwich legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! Nothing can prepare you for what you'll discover at the cycle's end.

Arkham Horror: Lost in Time and Space #ad - Lovecraft, the dream-quest of Unknown Kadath You're going to need a bigger gun. The oceans of earth's dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos ""
     –H.

P. Introduces a scenario that stands alone or serves as the climactic final chapter in The Dunwich Legacy campaign. Investigators scramble to hold onto their sanity as they look for a way home from a realm beyond terrestrial comprehension. And for those who play it as the capstone of The Dunwich Legacy campaign, the scenario's also littered with effects that call back to the decisions you've made.

More information about Fantasy Flight Publishing AHC08 #ad


Similar products



Arkham Horror: Undimensioned and Unseen

#ad
#ad
Fantasy Flight Publishing AHC06 #ad - Part 6 of 8 of the Dunwich Legacy Campaign. A mythos pack expansion for the hot cooperative LCG, Arkham horror: the card game. In dimensioned and unseen, the investigators are trying to stop invisible monstrosities from tearing through Dunwich, using whatever means they can. Inundated with information about "ancient ones" and unholy rituals, you'll suddenly find yourself forced to destroy terrifying, monstrous creatures.

Investigators scramble to hold onto their sanity as they look for a way home from a realm beyond terrestrial comprehension. A mystery within a mystery, the adventure you'll enjoy with Dimensioned and Unseen carries you ever closer to your ultimate goal. Introduces a scenario that stands alone or serves as the climactic final chapter in The Dunwich Legacy campaign.

Arkham Horror: Undimensioned and Unseen #ad - The fourth mythos pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. The more of these creatures they slay, the better. Requires a copy of arkham Horror: The Card Game and The Dunwich Legacy. Twenty-four new player cards two copies each of twelve different cards are powerful enough that investigators just might survive their journey.

More information about Fantasy Flight Publishing AHC06 #ad


Similar products



Arkham Horror: Blood on the Altar

#ad
#ad
Fantasy Flight Publishing AHC05 #ad - The third mythos pack in the Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards, challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. This is not a standalone product. The longer they take, the more townsfolk and kidnapped professors from earlier in the campaign are sacrificed to Yog-Sothoth.

In blood on the altar, the investigators are in Dunwich village, looking for townsfolk who have gone mysteriously missing. Twenty-four new player cards two copies each of twelve different cards are powerful enough that investigators just might survive their journey. Introduces a scenario that stands alone or serves as the climactic final chapter in The Dunwich Legacy campaign.

Arkham Horror: Blood on the Altar #ad - A mythos pack expansion for the hot cooperative LCG, Arkham horror: the card game. The fourth mythos pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. A mystery within a mystery, the adventure you'll enjoy with Dimensioned and Unseen carries you ever closer to your ultimate goal. It requires the arkham horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

Part 5 of 8 of the Dunwich Legacy Campaign. Requires a copy of arkham Horror: The Card Game and The Dunwich Legacy. Inundated with information about "ancient ones" and unholy rituals, you'll suddenly find yourself forced to destroy terrifying, monstrous creatures.

More information about Fantasy Flight Publishing AHC05 #ad


Similar products



Arkham Horror: The Essex County Express

#ad
#ad
Fantasy Flight Publishing AHC04 #ad - Lovecraft, whisperer in darkness the essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Your adventures on the essex county express feature a randomized set of locations that greatly enhance the scenario's replay ability, meaning this nightmarish ride is one you'll want to take again and again and again! This is not a standalone product.

It seemed that the railway express clerk on No. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. A mythos pack expansion for the hot cooperative LCG, Arkham horror: the card game. It requires the arkham horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

Arkham Horror: The Essex County Express #ad - The second mythos pack in The Dunwich Cycle for Arkham Horror: The Card Game. It requires the arkham horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play. The third mythos pack in the Dunwich Legacy cycle for Arkham Horror: The Card Game. Twenty-eight player cards, including a new weakness, increase deck-building options.

Inundated with information about "ancient ones" and unholy rituals, you'll suddenly find yourself forced to destroy terrifying, monstrous creatures. A new train ride adventure thrusts investigators into confrontations with otherworldly Terrors. Investigators scramble to hold onto their sanity as they look for a way home from a realm beyond terrestrial comprehension.

More information about Fantasy Flight Publishing AHC04 #ad


Similar products



Arkham Horror: The Miskatonic Museum

#ad
#ad
Fantasy Flight Publishing AHC03 #ad - Requires a copy of arkham Horror: The Card Game and The Dunwich Legacy. Serves as the third scenario in the campaign from the dunwich Legacy deluxe expansion. Almost eight feet tall, and carrying a cheap new valise from osborn's general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous necronomicon of the Mad Arab Abdul alhazred in olaus wormius' Latin version.

H. P. After all, there's something else stalking the museum's exhibits this is not a standalone product. Introduces a scenario that stands alone or serves as the climactic final chapter in The Dunwich Legacy campaign. Twenty-four new player cards two copies each of twelve different cards are powerful enough that investigators just might survive their journey.

Arkham Horror: The Miskatonic Museum #ad - When recent events at the university and clover club lead you to believe that someone may now be searching for this strange and ancient tome – someone who should not be permitted to delve its secrets – you make your way to the museum. Twenty-eight player cards, including a new weakness, increase deck-building options.

A new adventure pits you and your fellow investigators against a shadowy terror. The first mythos pack in the dunwich Legacy Cycle for Arkham horror: the card game. Inundated with information about "ancient ones" and unholy rituals, you'll suddenly find yourself forced to destroy terrifying, monstrous creatures.

More information about Fantasy Flight Publishing AHC03 #ad


Similar products



Arkham Horror: The Dunwich Legacy Deluxe

#ad
#ad
Fantasy Flight Publishing AHC02 #ad - Several months ago, traveled to dunwich, three Miskatonic University professors armed themselves with secret knowledge, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. The third mythos pack in the Dunwich Legacy cycle for Arkham Horror: The Card Game.

A new train ride adventure thrusts investigators into confrontations with otherworldly Terrors. The first deluxe expansion for the cooperative LCG Arkham Horror: The Card Game. Serves as the third scenario in the campaign from the dunwich Legacy deluxe expansion. Requires a copy of arkham Horror: The Card Game and The Dunwich Legacy.

Arkham Horror: The Dunwich Legacy Deluxe #ad - Explore the disappearances of two Miskatonic University professors through two new scenarios. Introduces a scenario that stands alone or serves as the climactic final chapter in The Dunwich Legacy campaign. With its five mini cards and 156 full-size cards, the notorious Clover Club, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, and beyond.

Your mentor, Dr. Pursue new deck-building strategies and new styles of play. A mythos pack expansion for the hot cooperative LCG, Arkham horror: the card game. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards including a complete playset of each.

More information about Fantasy Flight Publishing AHC02 #ad


Similar products



Arkham Horror: Path to Carcosa Deluxe

#ad
#ad
Fantasy Flight Publishing AHC11 #ad - A mystery within a mystery, the adventure you'll enjoy with Dimensioned and Unseen carries you ever closer to your ultimate goal. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness. Chambers, the king in yellow A new theater production is coming to Arkham all the way from Paris.

Disappearances. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. Requires a copy of the arkham Horror: The Card Game Core Set and The Dunwich Legacy. The fourth mythos pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game.

Five investigators encourage new play styles in each of the game's five classes. I cannot forget carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.

Arkham Horror: Path to Carcosa Deluxe #ad - Robert W. Insanity. A new train ride adventure thrusts investigators into confrontations with otherworldly Terrors. Twenty-eight player cards, including a new weakness, increase deck-building options. Introduces two new scenarios laden with madness, horror, and mechanics for tracking your investigator's doubt or conviction.

More information about Fantasy Flight Publishing AHC11 #ad


Similar products



Arkham Horror: Echoes of the Past

#ad
#ad
Fantasy Flight Publishing AHC12 #ad - Five investigators encourage new play styles in each of the game's five classes. Randomized locations greatly enhance the adventure's replay ability. The first mythos pack in the path to carcosa Cycle for the cooperative Arkham horror: the card game. Eleven encounter sets lay the foundation for the Mythos Packs of The Dunwich Legacy cycle.

In echoes of the past, the first mythos pack in the path of Carcosa cycle for Arkham Horror: The Card Game, you head to the Arkham Historical Society, hoping to learn more about the play. A new adventure pits you and your fellow investigators against a shadowy terror. Requires a copy of the Arkham horror: the card game core set and the dunwich Legacy.

Arkham Horror: Echoes of the Past #ad - The expansion's narrative campaign continues with the upcoming The Path to Carcosa Mythos Packs. The king in yellow has come to arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. The third mythos pack in the Dunwich Legacy cycle for Arkham Horror: The Card Game.

Investigators scramble to hold onto their sanity as they look for a way home from a realm beyond terrestrial comprehension. Requires a copy of arkham Horror: The Card Game and The Dunwich Legacy. Requires a copy of the arkham Horror: The Card Game Core Set and The Dunwich Legacy. A deluxe expansion for the award-winning cooperative LCG, Arkham horror: the card game.

More information about Fantasy Flight Publishing AHC12 #ad


Similar products



Arkham Horror: The Unspeakable Oath

#ad
#ad
Fantasy Flight Publishing AHC13 #ad - Serves as the third scenario in the campaign from the dunwich Legacy deluxe expansion. Explore the disappearances of two Miskatonic University professors through two new scenarios. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. Requires a copy of arkham Horror: The Card Game and The Dunwich Legacy.

The unspeakable oath is the second mythos pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. The third mythos pack in the Dunwich Legacy cycle for Arkham Horror: The Card Game. It requires the arkham horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

Arkham Horror: The Unspeakable Oath #ad - Expands your deck-building options with six new investigators and SIXTY-TWO player cards including a complete Playset of each. Introduces a new scenario that explores the darkest secrets of arkham's historical Society. So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions.

H. P. Requires the arkham horror: the card game core set and the path to carcosa deluxe expansion. Serves as the fourth Chapter in the campaign from the path to carcosa deluxe expansion.

More information about Fantasy Flight Publishing AHC13 #ad


Similar products



Arkham Horror: A Phantom of Truth

#ad
#ad
Fantasy Flight Games AHC14 #ad - A phantom of truth is the third mythos Pack in 'The Path to Carcosa' cycle for Arkham Horror: The Card Game. Thirty new player cards a complete play set of each enhance your investigator's ability to remain calm and composed to the face of unthinkable horrors. Serves as the third Chapter in the campaign from the path to carcosa deluxe expansion.

Requires the arkham horror: the card game core set and the path to carcosa deluxe expansion. Requires the arkham horror: the card game core set and the path to carcosa deluxe expansion. Fifty-nine player cards including a complete playset of each allow the pursuit of new strategies. A new train ride adventure thrusts investigators into confrontations with otherworldly Terrors.

Arkham Horror: A Phantom of Truth #ad - Requires a copy of the arkham Horror: The Card Game Core Set and The Dunwich Legacy. The first mythos pack in the dunwich Legacy Cycle for Arkham horror: the card game. Investigators scramble to hold onto their sanity as they look for a way home from a realm beyond terrestrial comprehension. A deluxe expansion for the award-winning cooperative LCG, Arkham horror: the card game.

Twenty-four new player cards a complete play set of each provide you access to wealthy patrons and allow you to "learn" from your mistakes. Introduces a new scenario that explores the darkest secrets of arkham's historical Society. Inundated with information about "ancient ones" and unholy rituals, you'll suddenly find yourself forced to destroy terrifying, monstrous creatures.

More information about Fantasy Flight Games AHC14 #ad


Similar products